Hello I'm Nyan Lin Htut
3D environments
These are all the 3d environment works I have created.
Energy Drink AD Animation
Inspired to test what I learned with the Blender software. From environment to animation and asset textures, I wanted to invoke emotion with the product similar to how energy drink commercials try to associate with their drink.
Youtube Link: https://youtu.be/1Qj7A5vGHjw
SATS DEMO playthrough
During my internship, I developed a 3D training simulation to aid in teaching SATS new hires about their job scope. Used my technical and creative skills in designing the visuals and game mechanics to ensure an immersive and engaging experience.
Youtube Link: https://youtu.be/HFfu-ZKZXqs
Lighthouse Island
Used dull and grunge aesthetics to capture the eeriness of a spooky lighthouse environment. Inspired by 90s cartoon-like Scooby Doo to make a realistic yet unnerving scene. Modeled all the assets in MAYA, textured in Substance Painter, and built in Unity.
Youtube Link: https://youtu.be/uCNKCD132rA
Dungeon Maze
Created a dungeon maze environment inspired by Castlevania to make it look like an underground lair. Modelled assets in MAYA, textured in Substance Painter, and built in Unity.
Youtube Link: https: //youtu.be/-lzkvsZB-_0
Level Design
Design a level with assets provided in Unity. I went for an intoxicated or dream scene where our hero has to navigate and fight bad guys along the way to advance. Made in Unity.
Youtube Link: https://youtu.be/J8NZxaG2AYw
Anime Sky Render
I wanted to create an environment shot inspired by Shinkai films and their aesthetics. Made and rendered the entire shot in Blender.
Interior Design Render
Shot an interior with a homely feel with various free assets and warm lighting to highlight its features and emotion.
Fountain Room
I wanted this environment to be relaxing and calming. Inspired by the fountain rooms in the game HADES I themed it after ancient Greece with pillars, pots, and a statue. Modeled all the assets in MAYA, Textured in Substance Painter, and built in Unity.
Youtube Link: https://youtu.be/EVFPjHd6vKc
Looping Corridor
Inspired by anime and works created by MC Escher I created a winding corridor environment with paths on walls, and stairs that lead nowhere. Modeled all the assets in MAYA, textured in Substance Painter, and built in Unity.
Youtube Link: https://youtu.be/HwIiejBrGYE